Keith Z-G

alternatingly self-aggrandizing and self-effacing

The User asked the Machine to link to SQL tables in the first database from their ancient database frontend file.

"There is no driver installed" the Machine replied.

The User installed an ODBC driver, and again asked the Machine to link to SQL tables in the first database.

"There is no connection configured" the Machine replied.

The User then configured the ODBC driver and attempted to connect.

"Your driver is outdated" the Machine replied.

Sure that the problem was now solved, the User installed a modern ODBC driver.

"Your driver is too new for the program you use" the Machine replied.

Uninstalling the newer driver, the User tested again. Elated, they saw that their ancient database frontend now connected to the first database.

The User then asked the Machine to link to SQL tables in the second database.

"There is no connection configured" the Machine replied.

The User attempted to add to the ODBC driver configuration.

"There is no driver installed" the Machine replied, and the User was enlightened.

Okay, so I'm a bit late to the party of making fun of Diablo III. But the other day my housemates were talking about how silly the randomly-generated item names are in Diablo III, and I thought "well, surely there's a random item name generator out there for Diablo III". But either nobody has bothered or my Google-Fu is weak, because shrug.

So I thought, hey, why not just write one then? The initial version is below; source code is available (and thus you could submit pull requests with more words) at the GitHub project page.

?

Future development is intended to include more item pictures, some sort of overlay/change method to make it so the modifying words actually change the appearance (not 100% sure how I'll do that yet), and hell, maybe an Android app or something that'll let you save items.

Current item images:

Particularly meaty improvements I can think of would include then the ability to sell and trade the items with some kind of managed market using internal currency, which would be hilarious (especially when you think of the dynamics, since I'd make it so you could scrap any item for 1 unit of currency; if for some godforsaken reason people actually chose to play the game, then, inflation could quickly become ludicrous).

I hear everyone's raving about Bootstrap these days, so what the hell, lets just go and make this a Bootstrap-based site.

You can still find the old content at this page (or at a Bootstrap-ified version if you like).